Extreme programming explained: embrace change. Cynthia Andres, Kent Beck

Extreme programming explained: embrace change


Extreme.programming.explained.embrace.change.pdf
ISBN: 0321278658,9780321278654 | 224 pages | 6 Mb


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Extreme programming explained: embrace change Cynthia Andres, Kent Beck
Publisher: Addison-Wesley Professional




Programação extrema (do inglês eXtreme Programming), ou simplesmente XP, é uma metodologia ágil para equipes pequenas e médias e que irão desenvolver software com requisitos vagos e em constante mudança. Kent Beck has a perspective on the situation in his book Extreme Programming Explained: Embrace Change. Extreme Programming Explained: Embrace Change , Addison Wesley, 2000. Reading, MA, Addison-Wesley Publishing. €�I found this book to be a great mix of solid advice and wonderful analogies!” —Martin Fowler, author of Refactoring and UML Distilled. Refactoring: Improving the Design of Existing Code 3. In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. I'm also spending hours coding Java in Eclipse with JUnit. Hamcrest – Project Hosting on Google Code” Available: http://code.google.com/p/hamcrest/wiki/Tutorial. Beck, Kent (1999): Extreme Programming Explained: Embrace Change. I'm wondering why PMI did not recommend Kent Beck (who created XP)'s Extreme Programming Explained: Embrace Change (2nd Edition). €�Kent Beck, author of Extreme Programming Explained: Embrace Change. The Art of Agile Development (Shore & Warden); Agile Java (Langr); Extreme Programming Explained: Embrace Change (Beck); Test Driven (Koskela). Martin Fowler, Kent Beck, John Brant, William Opdyke, Don Roberts. Andres, Extreme Programming Explained: Embrace Change, Addison-Wesley Professional, 2004. Extreme Programming Explained: Embrace Change (2nd Edition) 2. Haven't you got something better to do? The term *story* first surfaced in 1999 with Kent Beck's *Extreme Programming Explained*; the definition in the glossary is "one thing the customer wants the system to do."[5] The Planning Strategy chapter explains that a story As David Anderson makes clear in his dense and thorough *Agile Management for Software Engineering*: "In order to maximize the production rate, waste from changes must be minimized."[9].